#ifndef _PAINTER_H_
#define _PAINTER_H_

#include "YoghurtGum.h"

using namespace YoghurtGum;

#if (YG_OS_TYPE == YG_OS_TYPE_ANDROID)
	#include "Android\YGRootAndroid.h"
#endif


class Maurio;

class Painter : public Game
{

public:

	Painter();
	~Painter();

	void Init();
	void Resize(int a_Width, int a_Height);
	void Update();
	void Render();

private:

	Surface* m_Surf;
	Maurio* m_Maurio;
	Viewport* m_View;
	Sprite* m_Objects[32];
	Vec2 m_ObjectsPos[32];

}; // class Painter

#endif